It's no surprise that Kojima's name came up; he's clearly a fan, calling Miller “my god.” The respect seems to go both ways, which makes sense, considering Kojima is an auteur game creator who tends to do things his own way. That approach not only perhaps appeals to Miller fundamentally, but it also produces games that are just as colorful and energetic as Miller's own work.
Miller's comments on 2015 Mad Max The game needs a bit more context. As he points out, Miller and his team provided a fair bit of information and material to developer Avalanche Studios during the development of that game. The idea for Avalanche came from Mad Max Games scheduled to be released at or shortly before the 2015 launch Fury Road Unfortunately, some logistical issues, disputes with the publisher, and general confusion caused the game's release date to be pushed back until September 2015. Fury Road.
Essentially, Miller seems to be commenting on the amount of time, money, and hope that was poured into that game, as well as how many setbacks there were between the title's conception and launch. In fact, former Avalanche Studios boss Christopher Sandberg recently shared his thoughts on Miller's comments on Twitter, suggesting that the director may not be fully aware of just how hard the studio had to work to make that game.
“This is complete nonsense and shows sheer arrogance,” Sandberg said of Miller's comments. “They signed a deal with an open-world developer, then went all-in on making it a completely linear game. … A year into development, they realized they'd forced a linear experience on us, not the open-world game they'd pitched. We wasted a year of work, and then we heard, 'Today's players want autonomy.' Well, duh…”
“Hideo Kojima is amazing,” Samberg said. Mad Max It'll be a different game, but it'll be a completely different experience.' Well, it seems everyone is on the same page on that point, at least.
In 2015 Mad Max Despite showing no signs of a turbulent development, the game has gained a cult following in recent years; its vehicular combat mechanics and dangerous, chaotic wasteland environment are widely regarded as highlights that make it easy to overlook the obvious last-minute addition of certain open-world elements (repetitive quests, various technical issues, and a largely uninspired Ubisoft-style open-world layout decision). One of the reasons the game has grown in acclaim over the years is that very few open-world titles released since have been able to replicate what made this game great.