It would probably be a real shame to live in a post-apocalyptic world. The internet, plumbing, and video game consoles are all gone. Even grabbing a casual burrito will be relegated to campfire stories. It may sound cruel, but he is one of the most popular destinations for escapist fantasy. Apocalypse has always had a place in the collective imagination and has spawned some great films and literature. But when it comes to gaming, we found the fun in it.
There are many reasons why developers choose to destroy virtual worlds. Some of the motivations are technical, while others are related to the story you want to tell. It could even just be an aesthetic preference.
On a technical level, the post-apocalyptic setting places restrictions on where NPCs and enemies can spawn. Normally congested thoroughfares and busy highways will now be open for combat and exploration. Destroyed environments also create good boundaries for map design. Collapsed skyscrapers and collapsed bridges negate the need for invisible walls and no-go timers. This places restrictions on movement without breaking immersion.
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in left 4 deadFairfield streets were blocked off by a crashed tanker truck, police barricades and burning debris as the city launched its “No Mercy” campaign. All of the ways the action is contained feel natural, yet express the chaos of the outbreak and add a sense of urgency to the player's goal of simple skedaddle. You don't have much time to make a fuss, as hordes are constantly pouring in through the walls and windows. However, the opportunities inherent in the art design and its setting allow it to progress logically, quickly and clearly.
At the other end of the spectrum are open-world titles with post-apocalyptic settings, such as: days gone by. days gone by Use the threat of zombies and Scavs to trap most of your friendly population in your camp. In the encampment, players are free to roam the Oregon countryside, dispatching villains as needed and accepting side quests from key characters on the map. Similar structures can also be found in: red dead Although it is a title, it is a setting days gone by After the apocalypse, the use of modern weapons and motorcycles is allowed.
fallout 3 It's the granddaddy of open world post-apocalyptic games. The story is set hundreds of years after a bomb has been dropped, leaving behind a wasteland now filled with ancient ruins. Fallout games boast incredible draw distances, allowing players to plan routes to far-flung locations. Roads are usually the fastest way to cross the world, but they are often lurking with roaming groups of raiders and other rogues. Our basement dwellers can avoid danger by scaffolding across broken highway structures or running around collapsed buildings to find their way to the roof. Sticking to the outer moorland will also result in encounters with problematic wildlife, but it's unlikely to descend into absolute chaos like a trip through the town center.
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Buildings that are not destroyed are often reused as dungeon stand-ins that provide a break from the desaturated skies. Fallen walls and broken stairs provided a way for Bethesda to create a variety of indoor sets using a limited catalog of assets. The world of Fallout also provides plenty of motivation for NPCs to come together. A simple life of flopping around in a tatoo field and admiring your beloved bomb is much better than being burned alive by a super mutant.
the last of us Post-apocalyptic settings are obviously more linear events, closing off the wider world to present a more focused story. Overgrown vegetation, flooding, fences, etc. block players from their intended paths, but they are cleverly implemented and never perceived as obvious limitations. The indoor place is dark and broken, the walls are dripping and the basement is flooded. They feel like a reasonable place for the game's fungus monsters to thrive.
the last of us Deteriorating infrastructure is cleverly used to set up a compelling and dangerous scenario, but it can also be used to advance the story and support the theme. Plants abound on roads and rooftops, giving a sense of regrowth and shifting priorities. As the city reclaims itself, the characters are forced to act accordingly, becoming more violent and reactionary.
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vice versa, doom eternal Send the earth to hell, or rather send hell to the earth. It's a wonderfully bloody expression of destruction that aesthetically can best be described as heavy metal. There's no sense that Doom Guy's quest is anything other than revenge. As giant rifts tore through the landscape and collapsed entire cities, players had enough to do parkour, snag shots, pull eyeballs out of demons, and chainsaw the mightiest of them all. given space. This apocalypse is all about showing off our prowess as Slayers. It's pure power fantasy, and it's great.
There are many reasons to choose a post-apocalyptic world as a setting. Traditionally, it has been used as a way to express our common anxieties about society, a commentary on our behavior, or a way to think deeply about human nature. It's all possible. But in the game, it primarily serves as a way to explore the world with fresh eyes and moral freedom. The end of the world is an opportunity to see our concrete surroundings as a jungle gym.
Beyond the technical and artistic aspects, it's a lot of fun.