Monday's Letters page is worried about Rocksteady after the failure of Suicide Squad, with one reader unimpressed with Immortals Of Aveum.
To join the discussion, email gamecentral@metro.co.uk.
guaranteed victory
The funny thing about who the most iconic video game characters are is that no voting is required at all. We all know it's Mario and he's now more popular than ever and no one else can come close.
But this also goes to show that most of the more serious characters aren't all that distinctive in appearance. All the characters in the Naughty Dog games are ordinary people who don't wear any special clothes. Many of his games have a first-person perspective, so they're invisible and often lacking in personality (it's totally ridiculous that Agent 47 is the third most iconic character of all time, surpassing Sonic) is).
The problem is that we call it not just the most popular, but the most “iconic.” Many people have probably heard of Agent 47, but there's no way the average person on the street would recognize him more than Mario or Sonic.
concentration
proof of concept
I'm enjoying Helldivers 2, but I'm very concerned about how it will affect Sony's live service game plans. A few months ago they felt ready to abandon everything, and they had a huge hit, but it wasn't by one of their first party studios. I think once you realize that you can do that with a seemingly ordinary game, you'll be more motivated to try harder.
I'm not particularly against live service games, but I do have a problem with them all becoming the same. Xbox has a very diverse lineup at the moment, but we still don't know what Sony is thinking or planning. I'm really hoping for some big news next month, and hopefully a new PlayStation boss. Otherwise, I'm sure I'm not the only one who ends up keeping my gaming console in the attic.
Akira 92
past experience required
It looks like Suicide Squad is scheduled to end the day after season 5, but I think season 5 will continue until next year. However, these things need to be made in advance, so you'll probably have your work done by the end of this year. I'm really worried about what will happen to Rocksteady after this.
I just checked, and today's peak viewership for Suicide Squad on Steam was just 838 people. I'm so disappointed and can't even imagine what will happen next year. I'm not going to go on about live service games any further, but suffice it to say that I would like to see publishers only use experienced developers to work on live service games.
Rocksteady was once one of the most talented developers in the world, but what do you know about live service games? Now they've wasted nearly a decade making a complete failure, and then It's sadly easy to guess what will happen to them.
corso
Email your comments to: gamecentral@metro.co.uk
fun grind
I would like to add my recommendation about pepper grinders. I picked up this book because of GC's positive review and comments in my inbox, and it was great. I've never played Drill Dozer, so these comparisons don't mean anything to me, but it's a very smart, diverse, and unique platformer.
I really like the grappling hook and lava levels, but the racing tracks in the snow levels are even better. Really clever idea and neat pixelated graphics. I've never heard of the developer (Ahr Ech) before and I don't think they've ever done anything before, but kudos to them. I will definitely keep an eye on their next game.
tristan
slow start
I thought I'd download Immortals Of Aveum because I heard the combat was a lot of fun…maybe if I ever get there. Talk about a bad first impression! She looks cute, but her face is weird and her voice actor is terrible.
And let me do something! Having you walk around picking up vegetables at the start of a first-person magic shooter game is completely beside the point. First, I'm going to tease that I'm going to be a magical villain. I'm always up for the effort that goes into making something, but not letting me skip the awful cutscenes left me bored and pissed off before I could actually play.
Ron
older than your time
I was inspired to write this article after reading a similar article about someone who put their PlayStation in the attic when they were 41 years old. I think we're seeing a shift in our mentality and the way we create game content, and that's why a lot of people are moving away. The game has lost its incredible aspect and instead feels mass-produced as money-making software with little originality and mostly superficiality. A classic example is the saturated battle royale market.
As a mental health professional, I worry about the younger generation who are addicted to these types of video games that focus on colorful graphics. Pointless “updated features”. It's a short, sharp, addictive game that releases cortisol and releases dopamine, leaving you feeling nauseous, stressed, and disillusioned every time you pick up a controller to play. I'm 31 years old and grew up in the golden age of video games, with a Nintendo 64, Mega Drive, and PlayStation 1 within easy (or nearby) reach. The game has now become a cult classic and has been released as remakes and remasters.
Perhaps the simple process of aging, readjustment of values, time constraints, and a better place to be can direct the aging mind away from entertainment and toward content. I agree, but I don't get it. In any case, the quality of games today seems to be focused on churning out cash titles that exist purely to spread their own market. Or, it's a game that exists to hook young and underdogs who believe that “insert pop culture trend cosmetics here” is a feature. of quality games.
Playing games in the '90s and '00s felt like the beginning of new and exciting world-building. Perhaps it's childlike wonder projected onto an empty medium, and maybe it's something more. As for recent games, The Last Of Us, God Of War, Final Fantasy 7 Rebirth, and even the elusive and virtually extinct series Kingdom Hearts still hold my interest. It's attracting. But the vast majority of games are predatory and empty, like entering a slot machine and looking for the one with the brightest handle.
Maybe I'm getting older, but the most rewarding game my partner and I have played in the last decade was the small-scale development game Firewatch. Mechanically, it's a walking he simulator with peaceful aesthetics, nice music, and an engaging story. It had everything to make a great game, but it cost a lot of money. Also, games like the Life is Strange series focus on what I think captures the fun of gaming. That games reflect or reflect life experiences, stories, grounding in the human spirit, and a mirror to another world. I don't have my PlayStation in the attic yet, but I'm getting close to that point.
Matthew
GC: The golden age of video games was a decade earlier than you suggest.
same old wave
Great interview with Eímear Noone GC. I went to her concert before and really enjoyed it. I was particularly interested in your comment about the lack of synthwave in big budget games, which you said was odd.
Almost every triple-A game has the same kind of orchestral soundtrack that tries to sound like Hans Zimmer, and while I enjoy it moderately, I wish there was more variety. think. Also, I hope Nintendo never gives up on jazz riffs!
allele
good weekend
I have to say that the quality of last weekend's Readers feature was among the best.
Many great points were raised there and there was much to be discussed.
This is to address the problem that modern games are becoming too expensive to produce. I've always found the attitude of gamers (many, but not all) to be, dare I say it, high-handed and perhaps even judgmental.
Now, before you all go off topic and attack me, please hear me out first.
One day I was at work and two guys were talking about a game that had been out for about a year. One person said to the other, “It's an old game.'' This attitude is something you don't often see in other media, and it made me think that we're talking about the console-era games we all used to play.
A book that has been released for a year is not necessarily old.
Neither is a movie, but you might want a reduced price for a movie that hasn't been released that long.
Albums can remain on the charts for up to a year.
The only conclusion I could draw was, “I'm guilty of this too.”
Gamers buy the latest games, especially those with cutting-edge graphics. It's like breathing new life into your console.
This is a bit true, as the programmers save space on the game through clever programming techniques and place the new found space in new paint on the graphics.
However, it doesn't take long for those same gamers to look for better-looking games that justify buying the same console they ran their previous games on.
Now, there's nothing wrong with gamers going out and buying as many games as possible on release day, but ignoring a game because it's a few months old is bad.
This explains the publisher's fire sale attitude. It's now or never, and it's better to never. They need to get their money back fast and in most cases it takes about 2-3 weeks before they start falling down the charts.
I'm glad that retro games are becoming popular, there are a lot of good ones out there. Not everything is great and there is always trash. I recently bought Coleco's 1981 Donkey Kong tabletop game for £100. To pay for it, you have to be seriously tempted by the game today.
I think the answer is for publishers to take a step back, breathe, and realize that it doesn't matter how polished a game looks as long as they can put a good game out there. It's great to have visuals like this, but I think gamers are slowly starting to understand the content more than the style.
That way you can get out of this mess.
Action begets action, and it all starts with your attitude toward action.
freeway 77
Inbox also ran
Good news I read yesterday. One of my favorite developers, the creator of the forever playable Nuclear Throne, Vlambeer is back. Currently he is exclusively owned by Jan Willem Nijman. I'm looking forward to seeing what will be released.
henry
I would be shocked if a remake of Star Wars: Knights Of The Old Republic ever happened. None of the developers involved with this have the necessary experience, and it will take years to properly get started.
laurel
Email your comments to: gamecentral@metro.co.uk
small letters
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