TThis is an ongoing list and I'm trying the following: We'll play, beat, and rank every video game in the known world to finally answer the age-old question, “What's the best game of all time?” Please see the attached spreadsheet link for previous entries.
how was it?
Category | Completeness |
---|---|
completion | yes |
play time | < 4 |
best weapon | Well, you could argue about the freeze gun because it's necessary, but it's a wacky spinning shot |
favorite part | Find secret areas that lead to power-ups |
I hate it the most | Trying to remember which direction to go after loading a save game |
I have to admit that I have a deep sense of shame when it comes to gaming. played Every Metroid game so far. Don't get me wrong. I own his Matroid game and have dabbled in it, but I've never actually sat down and tried to actually play it. As a kid, I never played more than 30 minutes of the first Metroid. Super Metroid is probably the best Metroid game or the best SNES game, but I've played it for even less time and won both Dredd and Prime have been remastered on my Switch, and the cartridges are on my system. It has never been in. A big part of why I came up with this idea is to get out of the rut of playing the same game over and over again and force myself to play other games that I barely spend time on. Admittedly, for a die-hard Metroid fan, I probably would have hoped that my full-fledged entry into the series would be one of the other four games I own, but as fate would have it, Just threw them a GB Metroid 2 life preserver and we'll have to. Work with what you get.
Metroid 2 is a Game Boy game where Samus attempts to wipe out a group of Metroids from a planet. Travel through a maze-like planet searching for Metroids and collecting power-ups until you eliminate the threat once and for all. This is his 2D action game, but the higher vertical proportions make it feel like a much more impressive space. Exploring the planet completely will earn you power-ups such as main his gun power-ups, health and missile limit upgrades, spider-his balls and space-his jumps. All discoveries other than health and missile upgrades are as close to what you need as possible, as you have to climb walls and jump infinitely high in the paths required to find the Metroid. Like its predecessor, this game is not divided into stages or levels, it is one big world of his that you can explore. There's a bit of cheating in the game, as once you defeat a certain number of Metroids, you unlock them and can descend deeper into the planet.
There's no in-game map, so you'll have to rely on your memory (or notepad) to figure out which part of the globe you're on. It may seem like a daunting task, especially in the early days when there are over 30 Metroids and the world seems much larger than expected, but the more you play, the more you realize how the planet is divided up. You'll be able to feel better about what you're doing, and you'll feel it more easily. Navigate. There are still some sections that are larger than others, and the path seems to be more winding than previous sections, so it's easy to get lost if you're not paying attention. A few things to keep in mind are that this isn't a game I'd recommend playing with anything else, or a game you'd want to take a long break from. Memory is your greatest asset in this game. You can backtrack and farm enemies in the hopes that they'll drop extra ammo or health, but ultimately there's nothing to be gained by re-exploring the area. You'll be looking for the next power-up to go to the next area and probably have a better effect. This is obviously very common in older games, but I missed having the option to view the in-game map. You don't need to be told very detailed information or what you missed in every room, but you can see flashing lights on the map to see if you're headed to a new room or back somewhere. I would like to be able to understand what is going on. I've been there before. In fact, the hardest part of this was when returning to the save spot. Granted, this game isn't very long and some people may be able to tackle this in one playthrough, but I've found myself more than once or twice when I was about to quit the game and the nearest save spot was I racked my brain to remember where it was. It was never easy to find.
When you pause the game, you may see an unfamiliar number in the bottom corner of the screen at first, but you will soon realize that it is the number of Metroids that must be destroyed before the next part of the world opens. I understand. Up. If you kill a giant creature and destabilize the planet you're on, the lava will (presumably) begin to recede into the core, allowing you to go deeper and deeper. If you're using a guide, this is how the game is broken up, and if you're not using a guide, this is a good reminder of when to save your game.
That is, although there are regular enemies in the game, this game is played in the style of a boss rush. As I searched for the next Metroid to kill, I found myself running from screen to screen, ignoring regular enemies unless they were coming directly at me at one point. In some of these sections, in 10 minutes he can fight 3-4 villains. Depending on how good you are at shooting and dodging attacks, you may need to farm enemies to pick up health or rockets, but if not, if you try to eliminate them all, you'll receive a bonus from one boss. You might just end up hopping to another boss. Not all metroids are the same, as they are at different stages of evolution. As you can imagine, the more advanced a Metroid becomes, the more difficult it becomes to tackle. Discovering a more advanced Metroid after tackling five or more can be very disastrous. After repeating the previous evolution 10 times, he realizes that he is not ready to learn the new pattern. This game has optional bosses. I don't think it's technically a Metroid, but he's a great power-up and keeps one. Optional boss encounter.
You have a regular blaster (which can be upgraded), but you must use missiles (limited quantity) or bombs to defeat all bosses. This wasn't really a problem, since I took one shot in the first Metroid and knew it wasn't going to hurt him like that. One thing to note is that later in the game you actually have to downgrade your weapons to make it all the way through. This messed with my head because I never thought a game would let you do that. I'll explain. As you progress through the game, you'll come across a room of alien statues holding balls containing power-ups. The first gun power-up you'll encounter is a bullet that freezes enemies, but you'll eventually upgrade from there to lasers and shots with a turning radius. You can tell these are upgrades because they take fewer shots than before to kill enemies. The gun did. The important thing about these upgrades is that they are permanent for all purposes. There's no button to switch to a lower form, and you can't go back to the statue room and pick up the old gun you had. So near the end of the game I found another statue room that actually returned to the freeze shot. I still had 6-7 Metroids left, but I thought I had unknowingly downgraded myself before the game ended. So I decided to load the last save very close to that moment and avoid getting that upgrade, but in the end it turned out I was wrong and the rest of the metroids froze before being hit by missiles. It turns out that you need to. I was killing so many of these creatures thinking that I couldn't do anything with a regular gun, but then I realized that not only do I have to use a regular gun, but I can't use an upgraded gun either. Had I played the first Metroid, as Nintendo intended, perhaps this was something I would have known? Perhaps…is this something outlined in the manual for this game? (I didn't have one) Also, maybe. This isn't much of a criticism, but it was something that literally stumped me for a while (because I refused to look up the guide). I attacked the last Metroid from all angles and used bombs, but it was only on his fourth or fifth try that I found what I needed. Before anyone asks, yes it took me a while to figure out how to beat the final boss, but there were far fewer options to run with so it actually took me 2 to figure out what I needed. It only took one attempt.
I think my total play time was about 3 hours, maybe 2 hours and 45 minutes. Obviously, it didn't add time to dying and loading a save, but as you might have already guessed, we didn't get a “good” ending. After the credits, Samus is seen posing in her underwear instead of a suit. It's a very interesting “reward” that the better you play the game, the more skins you can see, as if this were a game brought to you by Cinemax. I get it, geeks were excited even back then, and this was the best you could hope for, but it doesn't affect my enjoyment of the game much. Needless to say, I didn't feel the need to start over and get a “good” ending just to say I was done.
I'm a little disappointed that I didn't have this game when I was a kid, always sitting in the back seat on road trips. Because I think it's incredibly addictive, has a fast playthrough, and ultimately allowed me to hone in on getting the game. Each trip takes longer and longer. But the timeline didn't work for me. I was admittedly too young when this game was new and probably couldn't get very far in the game. This is proof that I didn't play the NES version I had. And when I was at an age where this was more suited to my skills, I went on road trips a lot less and was more into playing long RPGs that could entertain me for the whole trip, not just part of the drive. It was becoming. . I think Metroid 2 is a good sister title to the first game. While it's a solid follow-up, it's surprisingly tense and fun, but it lacks replayability, with few playthroughs and those who are good at it will probably finish it in less than three hours. Sure, you can play for faster times, but because of how the game separates sections and powers, you'll be following almost exactly the same path in each playthrough, and the differences will be negligible. there is no. I'm still happy to play it, I've ticked Metroid off my bucket list, and I'm even more excited about a series I've only mentally enjoyed, but I'd still “recommend'' this game over the others. I have no intention of doing so. I've been acting.
Is this the best game ever?: no
Where it ranks: I was a little scared to start the franchise in the second game because I knew it would put me at a disadvantage as well. But there's still a lot to like about this game, and I'm excited to have it in the series the next time it comes into rotation. Admittedly, the game wasn't perfect. I liked the map in any form, and the way it just switched gun attachments instead of replacing one upgrade with another. But I also accept that they are a deliberate design to get lost on an alien planet. , and make choices about your loadout.I'm playing Metroid 2 I don't think anyone would consider this the best Metroid, and it wasn't a remake that expanded on anything or improved on anything else.
What's in between: Metroid 2 sits between The Crimes and Punishments of Sherlock Holmes (114th place) and The Wintermoor Tactical Club (116th place).
Anyone looking for that: Here's a link to the list, etc. If you're interested in following along with me, click here (this is not self-promotion). Added links to the spreadsheet for quick navigation. If you miss a gaming blog you want to read, you can now access it instantly instead of having to scroll through previous blogs wondering when they appeared.
Thank you for listening