There is no doubt that Gen Z is heavily influenced by video games as they were an integral part of their childhood. In this day and age where most people are familiar with the concept of online gaming, video games have also proven to have positive elements and are a way to connect with friends online, share experiences, and even learn new things. I am. thing.
Well, it seems that video games have not only influenced people's lifestyles, but also their vocabulary. Instagram etymology experts recently highlighted how Gen Z uses video game terms in real life, and this led to a new etymological category created by capitalizing on a shared interest, in this case video It is concluded that the game was created.
Etymology experts believe Gen Z created a new video game etymology category
Etymology expert Adam Aleksic recently posted a video to his Instagram account highlighting how Gen Z's addiction to video games has created a new etymological category. “NPC” and “As you progress through the side quests,” Alexik explained this new category:
“We're in a whole new ballgame of people sharing their cultural knowledge about video games. So we said we use it as a way to represent reality, and research shows that Societies consistently create metaphors from shared traditions because that's how people do it.'' Let's understand each other best. ”
In recent years, many people have turned to video games to kill time, especially during the coronavirus lockdown.
More and more people are jumping on this bandwagon and are using terms such as: AFK, OP, GGand even phrases like “.”Where does it fall?' has become common.
Even a shared interest in baseball created a new etymological category.
Alexik also compared this new category to the etymological category created for baseball. Being one of the most popular sports in America, many terms and slang were used in real life.on deck“,”swing and miss“, and “out of left field.” All these terms that originated from baseball eventually became an integral part of people's lives and daily conversations.
Similarly, Aleksik believes that in the future it will become increasingly common to use terms derived from video games in everyday life. To solidify his own point, Aleksik also talked about the cultural importance of chess, which influenced people to say things like:pawn“,”gambit“and” evencheck“In real life.