At this point, I can't shut up about my least favorite part of a game I'm otherwise enjoying so much. That comes down to Dragon's Dogma 2's fast travel, or more often than not, the lack thereof.
Before its release, Dragon's Dogma 2 director Hideaki Itsuno went out of his way to talk about the game's lack of mechanics like easy fast travel and horseback riding to speed up movement.
“It's only a problem because your game is boring. All you have to do is make the trip fun. That's why you want to put things in the right places for the player to discover, and make the experience different every time.” They devise ways for the enemies to spawn, or put players in blind situations where they don't know if they're safe or not, just a few meters in front of them.”
I understand what he's saying in theory, but in practice, systems meant to set up more dynamic encounters and encourage exploration often do just the opposite, making game play With time approaching 20 hours, I don't think it could be any better. , I also don't sign on to the logic used here.
There is fast travel in this game, but the way you do it is very limited and complicated. If you can find an oxcart, you can travel between major cities, but they are very few in number, and while cheap, they are often not very useful for some purposes, and they are of no use in the field.
And the idea is a currency system that allows you to fast travel between beacons on the map using the somewhat rare Ferrystone stones, giving you a heads up when you really want to spend them. As the game progresses you'll be able to place your own beacons around the map, but again he's been over 15 hours and I only got one beacon. I haven't gotten it yet because I'm still exploring the map. I even know where to put it.All servers to build something It's similar to a fast travel system, but you either rarely use it or it costs some annoying currency to use. I think this whole system is doing the opposite of what it claims to be designed to do.
The idea that we are using this system to encourage exploration is nonsense. You'll find games like Elden Ring, Breath of the Wild, and Skyrim, to name other big games in this genre, that allow fast travel right away but clearly encourage a lot of exploration. Just because you can move freely around the map once you've found an existing location doesn't mean you'll be discouraged from exploring dark corners or new locations on the map.
However, I always find myself disappointed with Dragon's Dogma. I was given a quest to walk all the way to a new city and search for a missing boy who was in danger from wolves. The place was about a 10 minute walk from where I just came from. Rather than spend 100 rounds draining my stamina and struggling to recharge it, or running past treasure chests I've already opened, I left the kid to the wolves. This idea that “dynamic” things happen when you're walking instead of fast-traveling may be technically true, but most of the time you'll be fighting the same garbage mobs you've already fought 3-4 times on the same path. Just fight.
I absolutely think Dragon's Dogma 2 has a great map to explore, but this idea of not having normal fast travel and instead setting up an annoying version of the system that's much more tiring is a huge disappointment. is. It's not enough to make me quit the game, but I found myself investing a lot less in quests and returning to fewer areas to explore, just because of travel time and cost. Bullock carts can only get you so far, and Ferrystone reminds me of the awful Fallout 76 mechanic that charges money for fast travel on the map. This is a nuisance in itself and actively discourages exploration rather than encouraging it. No, this is not a “microtransaction ploy.”Because this game (stupidly) simply single Fast travel points, it's one of those things where it's nothing but when you look at it under a microscope it doesn't work and you go, “Well, this is how it's always been done.” I can't get on the board and it's been 20, 40, 60 hours and I don't see any change. Half of it is spent charging the stamina meter.
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