Why do video game workers offer their labor at a discount? How can we design video games for blind and sighted players? How can we design video games for blind and sighted players? Is there a lesson to be learned?
These questions and more about the business of video games were answered on today's episode. Indicator just finished his week-long series decoding the economics of the video game industry. Here are some highlights.
First, we'll introduce you to workers who are struggling with the harsh demands of a fast-growing industry and how they're fighting back.
Then, see how game developers are drawing in new audiences by creatively designing for people who can't always play. How is accessibility becoming an increasingly important priority for game developers? And how can more players join in on the fun?
You can listen to the rest of the week's series on the gaming industry at this link or wherever you get your podcasts.
This episode was hosted by Wailin Wong and Darian Woods. Corey Bridges produced this episode with assistance from James Sneed. Edited by Kate Concannon, fact-checked by Sierra Juarez, and designed by Robert Rodriguez with assistance from Valentina Rodriguez-Sanchez. Alex Goldmark is an executive producer on Planet Money.
Support Planet Money and listen to bonus episodes by subscribing to Planet Money+. on Apple Podcasts or plus.npr.org/planetmoney.
It's always free at the link below. apple podcast, spotify, Google Podcasts, NPR app Or wherever you get your podcasts.
Find more Planet Money: Facebook / Instagram / tick tock / Our weekly magazine Newsletter.
Music: NPR Source Audio – “Happy Pixels,” “Theme Party,” “Overgrown Alley.”