Square Enix has announced a new medium-term management plan that includes multi-platform development of future AAA games.
The plan, dubbed “Square Enix's Reboot and Awakening” by the publisher, lays out a three-year strategy that it hopes will lead to “long-term growth.”
One of the four pillars of the plan, “strengthening customer touchpoints,'' involves publishers “shifting to a multi-platform strategy.''
The plan states that Square Enix will “aggressively pursue a multi-platform strategy that includes Nintendo platforms, PlayStation, Xbox, and PC.”
This will enable us to “build an environment where more customers can enjoy our titles, including major franchises and AAA titles, including catalog titles.”
Although not explicitly mentioned in the plans, the recently released Final Fantasy 7 Remake and Rebirth are the most obvious examples of Square Enix releasing platform-exclusive AAA titles.
This new plan seems to suggest that such platform exclusivity may no longer be in Square Enix's best interest, and whether it's an Xbox console or its successor, They may even be planning to release some of their “catalog titles” in new formats. Nintendo Switch.
Elsewhere in the document, Square Enix emphasizes the need to “move from quantity to quality” and focus on delivering games that more players can enjoy.
“With the smiles of our customers as our top priority, we will launch titles that guarantee excitement that increases brand loyalty'' and “maintain and build the fan base of our major franchises by regularly releasing AAA titles.'' “The purpose is that. .
This plan appears to be the result of an announcement made at Square Enix's financial results briefing in February. There, president Takashi Kiryu said that the company is undergoing a fundamental review of its development process to improve the quality of its games, and further information will be provided. in spring.
In its latest financial report released today, the publisher said it had made a number of changes because it was “incompatible with the group's revised approach to HD game development, which reflects objectives such as multi-platform development and strengthening internal development capabilities.” confirmed that he had canceled the project. .