When FTX and other crypto pillars collapsed a few years ago, there was a declaration that everything in the cryptocurrency space was dead. However, in the last year, Bitcoin's value has increased significantly from his 2023 point. Additionally, many crypto spaces that were thought to be dead have come back to life. One area of particular interest to me is that of crypto gaming.
A leading figure in this field is Santiago Caballero. Building on his more than 20 years of experience in programming, design, marketing, and project management, Caballero's latest chapter is in his role as co-founder of Machiavellic.. This play-to-earn crypto game built on Cardano allows players to explore a futuristic alien civilization that is beginning to become culturally corrupt from within.Caballero joins Machiavelic with a strong and experienced team including Martine Spaans. In addition to being a founding member of Machiavellic, Martine is also a member of FGL. He is also the director of the Dutch Gaming Awards. I had the pleasure of interviewing Mr. Caballero for his ScifiPulse to learn more about his background, thoughts on cryptocurrencies, Machiavellian, and the company's team.
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Nicolas Jenes: What was your favorite video when you were a kid? Do any of you still enjoy playing it?
Santiago Caballero: Growing up, I fell in love with games like; star craft and eve online. Their blend of strategy, real-time action, and immersive worlds captivated me then and continues to captivate me today. star craftThe Brood War expansion in particular taught me the intricacies of managing strategy, micro and macro aspects of gameplay in heated combat. on the other hand, eve online offered a different experience. Sandbox MMOs offer a slow pace with risks always lurking around every corner. Despite their differences, both games left an indelible impression on me, shaped my love for games, and influenced my career in game development.
Jenes: When did you know you wanted to pursue a career in the games industry? Was there a moment when it became clear to you?
Caballero: My journey into the games industry began by designing and illustrating animations using Macromedia Flash and Future Splash Player, the predecessor to Adobe Flash. As I developed my design and animation skills, I was drawn to the interactive potential of games. This passion led me to co-found his Flash Games Studio, where I challenged myself to create unique games and interactive experiences. Since then, I've been heavily involved in game development and explored various avenues within the industry, from design and illustration to programming and project management.
Jenes: One of the many things I find fascinating. machiavellic It has to do with cryptography. Specifically, the Cardano network. What was your first experience with cryptocurrencies?
Caballero: My first experience with cryptocurrencies was when I unexpectedly received a pass. sandbox alpha After participating in a logo competition. This introduction to blockchain-based games piqued my curiosity and opened my eyes to the vast possibilities of cryptocurrency and blockchain technology. It was interesting to see how blockchain can revolutionize not only the gaming industry, but also various other fields, from finance to supply chain management.
Yanez: In this regard, when did you learn that cryptocurrencies and blockchain could be used to create exciting financial and non-financial products?
Caballero: As we delved deeper into the world of cryptocurrencies and blockchain, we began to realize its transformative potential beyond mere financial applications. The concepts of distributed ledgers and smart contracts have created exciting opportunities to create innovative products and services within and beyond the realm of finance. From decentralized applications (DApps) to non-fungible tokens (NFTs), the possibilities seem endless, and we're increasingly intrigued by the role blockchain can play in shaping the future of technology and society. Ta.
Yanez: machiavellic Built on the Cardano blockchain. Why do you think Cardano was the perfect technology for this game?
Caballero: the decision to build machiavellic The adoption of Cardano blockchain was driven by several factors. Cardano's robust infrastructure and unique UTXO model provide a solid foundation for sandbox MMOs, offering scalability, security, and interoperability. Additionally, Cardano's Layer 2 solution and Hydra protocol present promising avenues for improving game performance and scalability, while delegation mechanisms enable engaging storytelling through faction voting and community-driven mechanisms. became. Overall, Cardano provided the perfect combination of technical power and community engagement opportunities to realize our vision. machiavellic.
Jenes: So, machiavellic It's a game you and a few smart people are working on. What inspired you to create this game?
Caballero: machiavellicThe creation of was born out of our desire to gamify sandbox MMO development while fostering a vibrant and engaged community. We want to create games that allow players to shape the game world through their actions, decisions, and creativity, and where early participants are given ownership of the protagonist and valuable in-game assets. I envisioned it. This community-driven approach machiavellic Since our founding, we have driven development and evolution at every stage.
Jenes: I really like that way. machiavellic Appearance. How did you decide on this visual style when developing the game?
Caballero: The visual style of machiavellic Carefully crafted to evoke a sense of dark, gritty realism with a touch of humour. We wanted to create an immersive and atmospheric world where players could immerse themselves in the story and gameplay. A talented artist like Jonathan played a key role in defining the game's visual identity, leading his brainstorming sessions and refining the artwork through collaboration. The result is a visually stunning and thematically rich experience. machiavellic Apart from other games in this genre.
Yanez: machiavellic It also has an incredibly fascinating story. Were there any story elements that unexpectedly materialized as the game progressed from idea to completed project?
Caballero: machiavellic's story evolved organically over the course of development, enriched by unexpected twists and turns that resulted from community engagement. From the beginning of the game's lore to its ongoing story arc, players have taken an active role in shaping the game's world and its inhabitants. The dynamic interaction between developers and players creates a truly immersive and engaging experience, where every decision and action has a ripple effect on the game's evolving story.
Jenes: On the other hand. machiavellic We've already come a long way, where do you want to see a game in a year's time?
Caballero: Looking ahead, I envision machiavellic As a vibrant gaming community, we deliver exciting, immersive experiences that drive both gameplay and community growth. In a year's time, we expect the game to continue to evolve and expand with new content, features, and experiences that keep players engaged and excited. From epic battles and quests to social interactions and community events. machiavellic It has the potential to be a vibrant and dynamic game universe that will captivate players for years to come.
Yanez: Finally, are you and your team working on anything else that people can look forward to?
Caballero: In addition to machiavellic, Our team is actively refining our approach to game mechanics, especially our skill sets and talent training systems. This system allows players to customize their gameplay experience by specializing in different professions and abilities to suit their playstyle and preferences. From installing guns in the cabin to manufacturing weapons, every officer's journey is unique and sure to be great. We're excited to continue developing this system and exploring new ways to empower players and improve the gaming experience. machiavellic.
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