Ever since Microsoft announced plans to lay off nearly 2,000 employees across its gaming division, the public has been given plenty of reasons to do so. As with other video game companies, the cause is ballooning game development costs and a lack of expected growth in the video game industry, as Microsoft Gaming CEO Phil Spencer said in his recent interview with Polygon. I admitted it.
“I would say my biggest concern about the industry is the lack of growth,” he says. “[…] If you have an industry that is predicted to shrink next year in terms of number of players and dollar amounts, and that industry has many publicly traded companies that need to show growth to investors, why would anyone else own the stock? Is there a need? What if someone's stocks don't grow? — One aspect of the business that comes under scrutiny is cost. ”
“We're a business. We've said it many times. Microsoft doesn't have the luxury of not having to run a profitable, growing business within itself. And that's where we are today,” he added. Ta. “But to your question, for us at Xbox and other teams, this is the result of an industry that's not really growing.”
These job cuts are just one part of Microsoft's efforts to ensure continued growth. It also revealed plans to release several Xbox and PC exclusive titles on other platforms, including “Sea of Thieves,” “Grounded,” “Pertinent,” and “Hi-Fi Rush.” In doing so, the company hopes to lure more players and, in some cases, reinvigorate the stagnant console market.