If you made a list of all the complaints you've heard from other players about Friday the 13th: The Game (original developer IllFonic also took responsibility for this issue), Killer Klowns seems to offer some sort of experimental, albeit successful, solution to each of them. While a seasoned Jason Voorhees is generally overpowered and difficult to deal with, the Klowns are fairly easy to take down if you have a good weapon or two. Whereas Friday's counselors were a bit passive, running out the clock by hiding to escape the police, here the time is entirely in Klowns' favor. And as a human, you don't spend a lot of downtime spectating other players if you die; you can revive with the help of your teammates or they You play a series of mini-games and deliver useful items to the living via a clever Hand-of-Fate system.
The pace of the game feels faster and more brisk than Friday, because there are three killers (three Clowns and seven humans) and plenty of objectives to keep you busy when you're not fighting for your life. For the Clowns, you need to activate four Lucky Generators. Each of these generators contains four hot pink “cocoons” scattered around the map. Cocoons can be created by shooting human prey with weapons such as the Cotton Candy ray gun. Adding a lot of cocoons to these machines and activating them will generate computer-controlled Luckies, who patrol the map and act as a sort of alarm system (turning into living traps when humans get too close). As soon as you fill up all four machines for a total of 16 cocoons, the Clownpocalypse will be activated. This usually happens when the clock hits zero. A ball of dark energy appears in the sky in the center of the map and spreads outwards, killing any humans remaining within its range.
For the human team, looting is the name of the game. A sharp weapon or two can kill the Clowns, a spark plug or gas can activate one of the escape routes, and even a collectible audio log-like cassette tape in “Friday” (when I found it, a bug prevented me from picking it up). There's an underground bunker the humans can escape to, a locked gate that leads to a bridge, a teleport portal, and a motorboat. In the minutes before the Clownpocalypse event, the “Killer Klowns” ice cream truck (called the Terenzi Truck in the game) crashes through the barrier around the map, creating the fifth and final exit point.