Dragon's Dogma 2 is a typical RPG, to say the least. To say the least, Capcom really went off course with this one and hit a corner. Exhibit A: The Unmaking Arrow is an extremely powerful arrow that, according to its hilariously candid in-game description, will auto-save the game when fired, so “choose your timing carefully.” thing. Dragon's Dogma 2's approach to game design (friction-first, rule-breaking, and very unserious) divided some opinions, but ultimately the game received high praise from critics. His Unmaking Arrow, in particular, has been praised by many veteran game developers.
Scott Benson, of Night in the Woods fame, spotlighted Unmaking Arrow on Twitter, saying, “I would like anyone on the design team to say, “Okay, finish this before you react.'' “Scream,” called out this arrow and its quirky explanation. “It's really amazing.”
Before you react, someone on the design team please yell that it's okay and let it end pic.twitter.com/ER1Mj3wLIqMarch 27, 2024
Benson's tweet was quickly picked up by other game developers, getting their gobs smacked and their stomachs shaken. “For me, this is game design.” Said Jason Grinblatt from the legendary roguelike Caves of Qud. “It's incredible. It's perfect.” Added Rami Ismail of Nuclear Throne and Luftrausers studio Vlambeer. “I don't have the courage to become a designer.” Said Scott Bradford, Skate's Lead Narrative Designer (as you may know) skate 4).
Arkane Lyon studio director Dinga Bakaba is perhaps best known as the creative director of Deathloop, and is currently in charge. Marvel's BladeI dug a little deeper.
“This might be the funniest piece of game design candy I've seen in a AAA video game in a long time.” Bakaba Said. “The display of ingenuity committed to the bits that make the item special by effortlessly breaking the 'proper UX' rules, combined with the enthusiastic explanation to engage the players, is amazing!”
with follow up reply, Bakaba considered the rule that Dragon's Dogma 2 proudly tears to shreds for a gag: “Never autosave if you are not sure if the player is 'safe'.” We have put a lot of effort into our code to ensure that this rarely happens and that your save data is not corrupted. And in this case, it's an even more dramatic move since there are only two saves (autosave and last inn sleep). Game rules where item text is used to explain functionality rather than tutorials. ”
The best part of all of this is that this isn't the first time Dragon's Dogma has done shit like this. The original RPG includes maker's finger, It can instantly kill any creature born of The Maker, the world's ascended protector. However, I don't remember it being automatically saved when I use it. So Dragon's Dogma 2 actually upped the ante on instant death, and any encounter, or perhaps the entire playthrough, could easily turn into a clown fest or kill a seagull. , your choice. We need to respect such approaches to chaos.
Dragon's Dogma 2's “Anti-Briners” dismiss RPG's Dragonsprague as a hoaxclaims that the red-eyed pawn is actually “okay.”