Two of Cyber Group Studios' newest series take inspiration from the world of video games. alex player and Press start! The former is a story about an esports team, while the latter features an epic adventure within a video game.
alex player It was originally developed by Pierre Belaïsch, Chief Creative Officer at Cyber Group Studios, before joining the company. “We were very attracted to the concept of being one of the first series in the world of esports,” said Chief Operating Officer Raphaëlle Mathieu. “I discovered this world of true competition, teamwork and really fun. So for this show, she is also partnering with Webedia, a world leader in this field.”
Cyber Group Studios has partnered with two of Europe's leading pubcasters. alex player On France Television and Rai. “This is a guarantee that we will continue to produce fun and engaging shows that incorporate real values that appeal to children,” says Mathieu. “We are also proud to co-produce this series with our partners at Grafme Entertainment, our incredible professionals Anna Lucia Pisanelli and Maurizio Forestieri.”
The team put a lot of effort into the series' graphical style, ultimately deciding on one style for each world. The real world, that is, the world of children's everyday life at school, is 2D, but the world of the video game “World of Titans” moves to his CGI. “We believe this will work really well in terms of energy and narration, and we're very proud of the end result,” says Mathieu. The series will be fully released later this year.
for Press start!, Ira Singerman, head of development at Cyber Group Studios' Los Angeles office, introduced the company to the best-selling book series written and illustrated by Thomas Flintham that has sold more than 4 million copies worldwide. .It turned out to be a representative of the author Same agent as Johnny Duddle. Gigantosaurus Cyber Group Studios adapted this book with great success. “Getting to know Thomas Flintham was a great discovery, because I realized that he wrote this book to make kids want to read and not just look at a screen,” Matthew says. “I also liked that he took inspiration from a young kid who happened to live in an Indian neighborhood, because I believe that adds to the uniqueness of the show.”
Cyber Group Studios partnered with Peacock in the US on this project. “The whole team has been equally demanding and supportive from the beginning, and I believe the results are very exciting,” says Mathieu. “We aim to produce best-in-class programming and are proud to have already pre-sold to Warner Bros. Discovery Italia.”
Deciding on a visual style Press start! Mathieu says he fit into the team easily. “We wanted to stick to original visuals with a Minecraft-like flavor and a bit of the 80s vibe that we particularly like. The challenge was to make it a little more bright and shiny. .For this purpose he used CGI.”
Press start! The film follows the adventures of brother and sister Sunny and Lou, who are video game fans, and one day, thanks to a controller, they can actually jump into their favorite video game and help their hero, Super Rabbit Boy. I realized that I could do it. “Our ultimate goal is to develop a video game based on their stories and at the same time publish a book directly based on episodes of the TV series,” says Mathieu.
Cyber Group Studios has similar ambitions. alex player. “So let's be cautious, but above all, let's continue to work hard and continue to be innovative and creative both in terms of storytelling and business,” says Mathieu. “Times are difficult. We must fulfill our mission.”
The company sees many synergies between the animated series and video games, including technological advancements. “We believe there are many points of convergence in both industry and space,” Matthew says. “When we launched, Gigantosaurus, if this were successful, one of our dreams was to create a video game based on the show. And so the adventure began. We have hired Thierry Braille, a Disney Interactive alumnus, to run a division focused on brand development in the video game industry. Thierry was close to chairman and CEO Dominique Bourse during their time together at Disney, when Dominique was head of video games. ”
Approximately 500,000 copies Gigantosaurus Home games are also now available for sale. “When we started the discussion, Gigantosaurus Working with many partners, we realized that real-time animation software can impact animation, and the animation pipe can impact the video game pipe as well,” says Mathieu. “Thus, we started working on creating a series of assets that could be used in video game projects, and we also started working on mastering real-time animation techniques.Currently, our R&D department is based in Roubaix, France. Established a unique and largest real-time capture studio and motion capture studio with over 40 cameras.
Mathieu also highlights the convergence of the two disciplinary narratives. “When we talk about content, the most important thing is storytelling,” she says. “This is something we wanted to focus on because video games are a big part of children's daily lives and it's a way for us to tell really engaging stories to children. So this is something we wanted to focus on. , our two latest works take place in the world of video games, and both take very different approaches to targeting and visual identity. alex player Leveraging our real-time animation pipe. ”