Three AACC students developed an escape room video game within a week to promote a campus club in February.
The AACC Game Development Club displayed a two-dimensional point-and-click escape game at the Involvement Fair at the beginning of the semester as a way to encourage students to join the club.
“We thought, 'We want to put something on the table that people might be interested in,'” club president Dylan Simmons said.
Simmons, a second-year computer science student, was assisted by second-year web design student Mattie Peri, who worked as a background artist for the game, and second-year astronomy student Stephanie Ellis, who designed some of the game. I developed this game. object.
Programmer Simmons used the Argentinian game engine Godot to develop the game. Because it is “user-friendly'' and the “best engine'' for 2D games.
“I thought this was the simplest way to do it,” Simmons said. “I…was actually able to do game development the way I wanted to.” [with the game engine]”
Simmons said the game is a beginner-friendly puzzle game.
“I definitely didn't want to pass the exam. [a] It’s a more difficult game,” Simmons said. “I didn't want it to be unplayable.” [for beginners]”
Peri agreed, adding: [that] Players can read the game to know what to do. ”
According to Ellis, seeing the finished product was “rewarding” and made him want to “definitely continue doing this.”
“I was a little worried that maybe my drawings didn't fit the art style, that something was wrong,” Ellis said. “Seeing it all come together and come together… it was really nice.”
Peri said it was difficult but fun to rush through the game's development.
“I've never worked on something under this much time pressure before, but honestly, I felt like it might be more productive,” Peri said. “I learned a lot about time management skills.”
Peri added: “It was a very small project, but we knew it was going to be. … I feel like it wasn't a super-sized effort or crazy-detailed.”