Manga projects are self-regulated, just another genre With monster brawls all the rage in the West (with some exceptions) and star-studded originals regaining lost ground, the post-pandemic Hollywood landscape looks much like the pre-2020 tug-of-war, both in theaters and on TV. are not similar at all. . But there's always something bigger, and after the success of Fallout, it's all but confirmed that a video game adaptation will be next.
“Fallout'' is part of Illumination's “Super Mario Bros.'', HBO's “The Last of Us'' (season 2 is currently being filmed), Peacock's “Twisted Metal'' (also renewed), and “Five Nights''. It's just the last blockbuster in a short but notable series of good endings, including “At Freddy's.” (gets a second movie) and so on. Even if critics don't always agree with audiences, and there are still some middling ones like the Halo shows, there's been an upward trajectory recently that we haven't seen before, and we can't deny the signs any longer. you can't. This is what Hollywood is after next.
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One of the reasons these adaptations are working better than before is a more hands-on approach from game publishers and studios. Long gone are the days when you could just give away an attractive IP and let the highest bidder go wild with it. That said, movies like Uncharted have me frankly wondering if Sony really understands what makes this famous video game series so appealing in the first place.
In general, film and television studios seem to have a better understanding that successful game adaptations require:
- A) Creators who are passionate about the material but don't feel limited by it.
- B) Selecting an unfiltered version of what is being adapted without diluting the original identity.
Warcraft (2016) and Detective Pikachu (2019) were already steps in the right direction (even if the former didn't convince critics), making the series more “believable.” We chose to express the colorful and fantastical world of the series as it is, rather than “doing it''. Or it's more like an unrelated hit like The Lord of the Rings, but despite the fact that it's still fantasy, it's a much more down-to-earth, grimier world. Orcs in Warcraft kept their cartoonish design, as did the real Pokémon in Detective Pikachu.
Much of the change in executives' thinking has been driven by fans, something industry insiders like Mark Weinstock, president of marketing for Paramount Pictures, have acknowledged. “Nowadays, every design is scrutinized to within an inch of its lifespan,” he said in response to online backlash against Sonic the Hedgehog's original design when the 2020 Sonic movie premiered. “I'm doing it,” he said. After a delay, the film opened to fresh reviews and audience applause. Now we are waiting for the third installment and the Knuckles spin-off show.
With the exception of last year's Super Mario Bros., which did incredibly well as the “perfect” spring family movie, the box office has yet to reach the all-time record for a superhero film, and it will take time. It may take a while. Marvel Studios' event movies didn't draw large audiences until The Avengers (2012), and video game IPs still seem “too weird” to attract outsiders in large numbers. It's hard to deny that there are many. Maybe that's why the likes of The Last of Us and Fallout are key to drawing casual viewers into video games with genuinely interesting source material. If you're already part of a paying subscription, it's easy to give new movies and TV series a chance.
Companies also don't need to spend a lot of money on every project. Indie favorites like Dredge have also been given the movie treatment, and the success of Five Nights at Freddy's represents the untapped potential of smaller but highly viral horror games, alongside League of Legends and Demons. Some successful productions, like Castle Dracula, were earned through winning animated productions. This route is better suited than live-action for many series.
Predicting which adaptations will prevail and which are destined to fail is difficult, especially when so many adaptations are currently underway (and many more are on the way). Although difficult to do, the change in atmosphere is obvious. Even with giant companies like Netflix acquiring tons of IP, and more gaming giants taking the PlayStation Productions approach of mining their own libraries for transmedia money, I I wouldn't be surprised.
Sure, this is just another phase for Hollywood, but it could be one that increases the number of players around the world and whets the gaming industry's appetite for continued growth. So, overall, it might be considered a win.