from my hero Department
In all my previous posts on the subject of video game preservation, I have argued that perhaps some political action will take place to address the actual or potential disappearance of cultural artifacts currently occurring. I have repeatedly argued that it is a long time ago. The way this works very often is when a publisher releases a game that is either a completely online game or an offline game that requires a backend call or connection to his server in order to work. Those game people. Then, after some time, the publisher decides that supporting the game is no longer profitable and shuts down the server side, completely erasing the purchased games or restricting the games that were previously available. Those who purchased or subscribed to the game have no choice.
Well, one YouTube channel is Ubisoft's crew Let's use games as a muse for that purpose.
Ross Scott, who runs Accursed Farms, outlines the issue and draws attention to The Crew's closure on April 1st as the government enacts stronger consumer protections for people buying online games. He posted a 31-minute video on the same channel explaining how he thinks it's possible. Consumer rights in these situations vary by country, as explained in the video. However, France has fairly strong consumer laws and Ubisoft is based there.
“This isn't really about The Crew or Ubisoft,” Scott said in the video. “We are trying to find weaknesses in the industry so that the government can investigate this practice to stop publishers from destroying our game.”
You can watch the entire video for yourself below.
and crew, the game has been played millions of times around the world. The game became unplayable when Ubisoft delisted it late last year. Furthermore, copyright laws make it illegal for fans to run their own servers and keep the game alive, even if they have the necessary source code to do so. So fans of the game who still want to play are stuck.
In addition to the video, Scott also stop the murder game Website and Campaign. So Scott is trying to do what many would say is impossible: inspire collective action among people in the gaming world around the world.By promoting awareness about all these culture-destroying aspects as well as providing information and quick links on how people can take political action. according to the laws of your countrythe idea is for the gaming community to make enough noise that our representatives cannot ignore the issue.
The ultimate goal of the Stop Killing Game is to enforce laws that ensure that governments:
- Games sold must remain in working condition
- Sold games must not require any further connection with the publisher or related parties in order to function
- The above also applies to games that sell microtransactions to their customers
- The above cannot replace the End User License Agreement
I'd like to hear someone's argument as to how unreasonable this is. This is a great way to counter the “you don't get what you buy” trend in video games that I've come across. Basically, publishers can't design games in such a way that buyers are stripped of the game when the publisher or developer gets tired of supporting the game and wants to move on to something else. The only thing I'd like to add so that all of this doesn't become too difficult for publishers is that fans have access to the code and the right to run their own servers in case the publisher no longer wants to. It means there is a need. Scott's plan instead calls for designing online games so that they must run on fan servers.
Regardless of what path this ultimately takes, the important thing is that games, known as cultural artifacts, cannot simply be taken out of the universe at the publisher's preference.
“Can you imagine how much better you'll feel in the future if we win, knowing that every game is safe and all you have to worry about is whether you like it or not?” Scott says. “This is my vision for the future of gaming. It's a little different than the industry. And if we lose, at least in a democracy, no matter how many people want it, we're going to have to pay to play video games.” You're going to be told to your face that you can't own one. I think this will be a civics lesson.”
If you're interested in saving your game, check out the video and website. Even if you're not particularly interested in video games, you might consider advocating for cultural preservation through this site anyway. After all, there's nothing to say that the gaming industry's antics won't be replicated in other forms of media in the future.
Filed Under: Archives, Preservation, Ross Scott, Stop Killing Game, Video Games