Many gamers and recently fired developers have publicly voiced their frustrations. baldur's gate 3 Director Swen Wincke took the opportunity of the game's recent win at the 2024 Game Developers Conference Awards to explode on how the ever-increasing greed of the industry is having an overall negative impact on the health of the industry.
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He went on stage to represent the program's “Best Narrative Award”. baldur's gate 3 According to a summary provided by Eurogamer, Vincke and the team at Larian Studios declared to those in attendance:
“I've been fighting publishers all my life, and I keep seeing the same, same, same mistakes over and over again,” he lamented. “It's always the quarterly profit that matters. All that matters is the numbers, and then you fire everyone, and the next year you say, 'We don't have any more developers,' and then you start hiring people again, and then you make acquisitions, and then you put them in place.” It is. You go back to the same loop again and it just breaks,” Wincke continued.
“There's no need for that,” he continued to lament. “You can make reservations. Just slow down a little bit. Be less greedy. Be resilient, value people, and make sure that every time you lose, you don't lose the institutional knowledge that's built up in people.” So you have to go through the same cycle over and over again. It's really frustrating.”
Notably, this is not the first time members of the Larian Studios team have publicly criticized the video game industry for continuing to choose to pursue profits instead of respecting human talent.
Then, when he gave his acceptance speech, baldur's gate 3Michael Douse, publishing director at Larian Studios, which won Game of the Year at the 2024 DICE Awards, fumed that the industry is “sometimes bad at showing value to developers.”
“So many people were laid off at the beginning of this year,” Mr. Does said, adding that while studio executives continue to make millions in salaries and bonuses, the industry has been swept up in recent months. He mentioned the wave of layoffs. “We want you to know that you are talented, that you matter, and that you are the future of this industry. Don’t let our collective mistakes put out that flame. please.”
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“I know everyone here is scared because it's really messed up,” he admitted. “All your expectations are off and it's scary. But we'll persevere as an industry, and we'll all find your place and be welcomed back with open arms. And we'll continue to do so.” We will continue to make games for players, for you, and with them.”
To this end, David Walgrave, Executive Producer at Larian Studios, believes that what makes a quality game and ensures real financial success is a big production budget, a big-name cast, or flashy visuals. Rather, he argued that it's about one simple factor: whether players find it fun.
“Many people probably want to know what is the secret to our success,” he said. “The secret to our success lies in the decisions we make. [asking], “What do players want? What do you think is best for the game? What do you enjoy the most? What are the craziest people saying that you shouldn't do this, that you can't do this, or that this is too difficult or too difficult? ” That usually just gives us the courage to actually make it happen. ”
“What we're building at Larian is you only pay one price for the game, and that's it,” Walgrave added. “You can own it for life. We don't have shareholders, but we don't think about them either. There's an expression in Dutch that says, 'Honesty only lasts so long, right?' I think there is. I think there's probably an English version that makes a lot of sense, but what we've been trying to do over the last 20 years is treat people the way we want to be treated ourselves, as players, as gamers. That's it. ”
“So we don't make decisions thinking, 'This might be the most profitable,'” he concluded. “In the long run, building a community, building a player base, and actually building a fun game will be the most profitable.”
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Details:Video games