There's no way I haven't heard of it ET Extraterrestrial Lifeforms At some point in his life, in 1982, Steven Spielberg E.T.The film quickly became famous and a worldwide phenomenon. At the time, the video game company Atari was growing. The company saw the success of ET as a promising collaboration opportunity.
However, things got worse in 1983 when the video game industry was hit by the biggest economic crisis in its history. ET Extraterrestrial LifeformsThe game became known as the worst game ever made and came close to destroying the entire gaming industry.
why E.T. Is the Extraterrestrial video game flop really that bad?
E.T. Its phenomenal success coincided with the first video game boom, with the industry generating over $3.2 billion in revenue in 1983. This success came on the heels of the release of the film. Atari was also the first to release a video game series, after Howard Scott Warshaw's successful port of the popular Indiana Jones: Raiders of the Lark Ark. E.T. A movie that brings video games to life.
However, after Warshaw accepted the project, Atari did not give him enough time to develop a plan. Development of ET gamesAfter meeting with Spielberg, Warsaw had just five weeks to develop the title and meet Atari's incredible expectations for a holiday debut.
Warshaw said it took him about 10 months to create the popular Raiders game, which he initially expected to take as long or longer to develop than the original. E.T. Making a movie out of a game. The development difficulties are real, and that E.T.They failed to develop the right direction, gameplay, features and terrible mechanics, obviously the graphics were not good for that era.
Atari thought the game would be a huge success, shipping millions of copies by the holiday season. But once people started playing it, they realized it was missing a soul. Thousands of stores rushed to cancel shipments of the game, leaving Atari in chaos.
E.T. This failure had an impact not just on Atari but on the entire gaming industry. Gamers at the time became wary of game releases and the industry collapsed. Revenues peaked in 1983 but fell to just $100 million in the next two years, a decline of more than 96%.
The problem of rushed games still plagues the industry
Even after a failed attempt, E.T. Game Modern game developers haven't learned from the shocking impact of that time and continue to release hastily made, buggy titles. Over the past few years, we've seen titles like this: Cyberpunk 2077 and Call of Duty: Modern Warfare 3 was released in such an utterly terrible state that many are wondering why the industry is leaning towards such a bad trend.
Modern games take a long time to develop and are very expensive to produce. Game studios make money from past titles, but most of that money goes to paying back past investments. Studios usually go into debt while developing new games. As a result, shareholders are forced to ask developers for “Fix it.” I'd like to meet them someday.
The problem with rushed games is exacerbated by the fact that players keep buying them, and the only way to make a change is to stop buying them and show game companies that we deserve better.