World Video Game Hall of Fame announces 10th recipients
ROCHESTER, N.Y. — The World Video Game Hall of Fame recognized its 10th annual honoree Thursday, recognizing Asteroids, Myst, Resident Evil, SimCity, and Ultima for their impact on the video game industry and popular culture. .
In announcing the honorees, Hall of Fame officials noted that Hall of Fame players debuted over several decades, and along the way, technology has advanced and expanded not only the number of players but also the ages and interests of those involved in the controls. Stated. The Hall of Fame honors electronic games of all types, including arcade, console, computer, handheld, and mobile.
The Class of 2024 was selected by experts from among 12 finalists, including Elite, Guitar Hero, Metroid, Neopets, Tokimeki Memorial, Tony Hawk Pro Skater, and You Don't Know Jack.
Atari's Asteroids honor comes 45 years after its 1979 arcade debut, which was Atari's best-selling coin-operated game. When the home version of Asteroids became available for his Atari 2600, the game's sparkling space-themed graphics and sound effects were delivered to millions of living rooms from more than 70,000 arcade units. It has spread to
“Through endless variations and remakes across dozens of arcade, home, handheld, and mobile platforms, Asteroids has made the simple yet challenging game of blasting rocks one of the most widely played and influential games of all time. We built it into a video game,” said Jeremy Saucier. Assistant Vice President of Interpretation and Electronic Games at the Strong Museum, home of the World Video Game Hall of Fame.
Next to debut was Ultima, which, while not necessarily famous, helped develop the computer role-playing genre, Digital Preservation Director Andrew Borman said in a news release. Designed by Richard Garriott and released in 1981, Utima: The First Age of Darkness inspired eight of his sequels, and subsequent roles such as Dragon Quest and Final Fantasy. It is said to have influenced playing games.
Inspired by urban design, SimCity was released by Maxis in 1989 and found an audience among children as well as adults who were challenged to build their own cities and deal with problems. Among the sequels and spin-offs it inspired was The Sims, which was inducted into the World Video Game Hall of Fame in 2016.
“At a time when many people thought of video games in terms of arcade shooters and console platformers, SimCity appealed to players looking for intellectually stimulating fun on their newly purchased personal computer.” says Ariol Prater, research expert on play and culture.
The adventure game Myst sold over 6 million copies and became the best-selling computer game of the 1990s. His 1993 release of Broderbund used his early CD-ROM technology, allowing for a level of player immersion previously unattainable in computer games, the Hall of Fame said.
“Few other games can match Myst's ability to open up imaginative worlds,” said Collection Manager Christy Heissert. “This is a work of artistic genius that captivated the imaginations of an entire generation of his players of computer games, and its influence can be seen in many open-world games today.”
Final winner Resident Evil's “cheesy B-movie dialogue, engrossing gameplay, and chilling suspense” helped popularize the “survival horror” genre after its release by Capcom in 1996. It provided mature entertainment for teenagers and adults, said video game curator Lindsey Crano. He said. This work, created by his director Shinji Mikami, also inspired a series of action-horror films that he has grossed over $1.2 billion at the box office as of 2022, according to the Hall of Fame.
Anyone can nominate a game to the World Video Game Hall of Fame. Members of the International Selection Advisory Committee will submit the top three choices from the list of finalists. Fans can also participate in the weigh-in online. The entire nation is treated as a single commissioner.