Asteroids leads the World Video Game Hall of Fame 10th Anniversary Class at the Strong National Museum of Performing Arts.
Released by Atari in 1979, Asteroids offered users challenging gameplay, sparkling graphics, and intense sound effects, helping the game replace Space Invaders as the most popular arcade machine at the time. It was helpful.
Also selected from the 12 finalists were Myst, Resident Evil, SimCity, and Ultima. Seven finalists who were not selected for induction into the Hall of Fame: Elite, Guitar Hero, Metroid, Neopets, Tokimeki Memorial, Tony Hawk's Pro Skater, and You Don't Know Jack.
The inductees are enshrined in the rotunda of the museum's World Video Game Hall of Fame, which is part of the ESL Digital World exhibit.
Although the game debuted 45 years ago and is the oldest game to be inducted into the Hall of Fame in 2024, Asteroids remains relevant in today's world.
“Through endless variations and remakes across dozens of arcade, home, handheld, and mobile platforms, Asteroids has transformed the simple yet challenging game of blasting rocks into one of the most widely played and influential video games of all time. We made it into one of our games,” said Assistant Vice President Jeremy Saucier. President of Interpreter and Electronic Games said in a news release.
• Myst was released by Broderbund in 1993 and took advantage of early CD-ROM technology, welcoming players into a world of mystical puzzles and unforgettable scenery.
“Few games can match Myst's ability to open up imaginative worlds,” said Collection Manager Christy Heissert. “This is a work of artistic genius that captivated the imaginations of an entire generation of computer gamers and whose influence can be seen in many open-world games today.”
• Resident Evil (known as Biohazard in Japan) was the first game to popularize the survival horror genre. Released by Capcom in 1996, it spawned a billion dollar franchise.
• SimCity, released by Maxis in 1989, was based on urban design principles and allowed players to build their own cities and respond to ever-changing problems.
“At a time when many people thought of video games in terms of arcade shooters and console platformers, SimCity appealed to players looking for intellectually stimulating fun on their newly purchased personal computers.” says cultural research expert Arior Prater.
• Ultima: The First Age of Darkness was released in 1981 and helped define the computer role-playing genre, combining role-playing mechanics, large fictional worlds, and fantasy and science fiction themes.
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