Readers discuss the importance of exclusive items and how many of them wouldn't exist if consoles didn't need them as a selling point.
Over the past few months, we've heard a lot of stories like this: Xbox, and probably PlayStation, will also go multi-format, and some people are for it, and some are against it. However, like most things in gaming, it's hard to tell what's truly believable and what's just thinly veiled in-console conflict.
Xbox fans weren't initially happy with the idea, despite the lack of big-name games so far. Many talked about being betrayed, but many others immediately began to convince themselves that it was a good idea and that the exclusive was bad from the beginning. Of course, that's exactly the story Xbox wants to push.
I agreed with much of what was said in a recent reader feature on Microsoft and Japan. In particular, I agreed with the idea that they seek to destroy and push aside what they cannot control. After all, this is a very basic business strategy. However, now the concept is not Japanese companies, but monopolies. Do you have any good limited edition items? Let's pretend they don't matter. Beyond that, let's assume that their very existence is bad for the game. That's just the opposite of the truth.
Given the fact that many of the best games of this and last generation are exclusives, the idea that they're a bad idea should quickly be invalidated. From Spider-Man to Zelda, Super Mario to God of War, these games are not only the best of all time, they exist because they were made to be exclusive. Games don't just show off the capabilities of the host console. But to create prestige and loyalty around PlayStation and Nintendo.
The idea that limited editions are bad must have seemed so ridiculous to both Nintendo and the people who enjoy the game that the discussion shouldn't have gone any further. Nintendo games are what they are today only because Nintendo has control over both the hardware and software, allowing them to experiment and create consoles and controllers designed for specific games. They recently became Japan's most profitable company and released one of the year's biggest films. Exclusive works are everything to them.
Even if you dismiss Nintendo as too different to compare to Sony or Microsoft, it's clear that PlayStation looks to Nintendo for inspiration in ways that Xbox doesn't. The PlayStation 4 was so successful, not least because of its exclusive merchandise. That's why everyone is so upset and at this point they seem to have discontinued production of the PlayStation 4 without a second thought.
No one knows, so there's no point in speculating about what they're doing, but in the meantime, their plan was to publish third-party games as exclusives, and how will that turn out? Was it? It's really surprisingly good. Helldivers 2, Final Fantasy 7 Rebirth, and Stellar Drive all seem very good (I've only played his Rebirth), and none of them could get this much money if they weren't exclusives. There probably wasn't.
Even Rebirth clearly would have been made by Square Enix either way, but they benefited from the cash they got from their deal with Sony and looking at how much content the game is stacked with, it's possible that they I can tell you didn't care about the budget. Instead, they were worried about making a game that made a statement about the developer, about the series, and about the PlayStation 5. And most of the exclusive ones are that.
Stellar Blade was released this week, and we're pretty sure it wouldn't even exist if it wasn't for exclusive Sony-funded parts. Or, if it did, the budget would have been significantly reduced and the graphics wouldn't have been as great. Stellar Drive, like many other brands, only exists to be exclusive.
What would developers have done if the monopoly was gone? They would have had to beg publishers to fund new IPs with controversial protagonists, but they would almost certainly have said no. It would have been. And even if someone did take the risk, they would have been given little to no additional money and probably told to change it enough to become part of some other franchise or license.
can't believe it? Just look around at how many other new, big-budget IPs are being released today. Most of them are exclusive.
The idea of getting rid of exclusives is not only stupid, it's been proposed for the sinister reason of weaponizing fanboy loyalty in an attempt to change the narrative in a disturbingly Orwellian way.
We're already more than a quarter of the way through this year, but what are the top two big-budget games, according to Metacritic? Final Fantasy 7 Remake and The Last of Us Part 2 Remaster, both exclusives. If Nintendo hadn't been in a tipping point, there would almost certainly have been more. Monopoly is the best thing in gaming, and always has been.
From reader stone
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