During the second semester of Computer Science Principles, third-year student Reid Ellis and the rest of his class must choose which project to work on to utilize the skills they learned during the first semester. The decision was easy for Ellis. He decided to design and program a video game in which a character travels through the layers of hell, as depicted in Dante Alighieri's poem “Inferno.”
Throughout the semester, Ellis worked on programming video games using a game engine called Geode. But Ellis isn't working alone. He is working on the game's visual production with the help of his other CTEC students.
“I contacted [artists in graphic design classes] And we came up with a design brief,” Ellis said. “Senior Alana Hart and Jules Shumaker are working on the animation, characters and backgrounds.”
When Ellis asked for help, Hart became interested, thinking it could be of great help in the future and look good on his resume.
“He came to us [Workplace Design] In his CTEC class, he asked if anyone could help him with his game, so of course I said. Because that’s what I wanted to do in the future,” Hart said.
Completing this project required a lot of work from Ellis, including learning many new skills and an entirely new programming language.
“It's a learning curve. We need to keep figuring out more,” Ellis said. ” [app has its] A unique programming language that you have to learn. I've never done video game programming, but I have a lot to learn. So far we've only actually programmed the physics. ”
Ellis is excited to complete the project and share it with other students.
“My overall plan for this game is to put it on a computer and run it in the CTEC gaming arcade so kids can play it at CTEC,” Ellis said.
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