While previous games focused on telling a compelling story, many fans argue that things changed with Fallout 4, which presented a more bare-bones storyline. Masu. But one of the most fun mechanics in that game was the settlement feature, which allowed players to build and maintain bases. This was, as I remember it, incredibly fun and a great way to completely ignore the game's main story. I've been playing Fallout 4 for hours and hours, but I've never even gotten past the main story because building a base was more fun.
Fallout 4 also featured an area called Spectacle Island, but it only existed as a potential settlement that players could pass through the entire game without realizing. Or you can deviate from the main story completely and rid your island of Mirelurks, build a settlement, and simply enjoy your handiwork. There were also a number of side quests, one of which involved recovering the Silver Shroud, a superhero costume used in pre-war radio and television series. In doing so, players will be able to roam the Federation as Silver Shroud himself, dispatching various wasteland denizens in exchange for Cap (none of which have much bearing on the completion of the central story). There was no).
In other words, getting sidetracked isn't a negative, it's one of the most enjoyable elements of the series. So the ghoul line feels more like a friendly tease from the writers than a direct attack on the game, simply reminding us that we know the game they're taking their inspiration from. It has the effect of
The “Fallout” TV series is now available on Prime Video.