What separates the Master from a horde of mentally similar villains is how you interact with him. There are several ways you can “deal with” the Master, each based on what kind of character you have developed, your own moral values, and how persuasive the Master is. Many games have attempted it, but few titles so masterfully present a conflict so firmly grounded (yet malleable) in our relationship with and understanding of the villain. fall out. – M.B.
15. Shang Tsung – Mortal Kombat Series
Is there a more sadistic video game villain than Shang Tsung? He suffocates people and eats their souls at the same time, laughing all the while.there's clearly something is in violation About his brand of magic. He transforms into other people and commits cruel acts, which become more bizarre the more he thinks about them. Many of his fatalities involve him outright murdering people, and that's very alarming.
Shang Tsung was the original, but mortal kombat So bad that as the series progressed, he quickly took a backseat to Shao Kahn and others. But he endured and remained a fan favorite, perhaps because he's as charismatic as he is creepy, and as integral to the series' lore as any other character. – BB
14. Micah Bell – Red Dead Redemption 2
Let's be real. Micah Bell is more than just one of the greatest video game villains of all time. He is one of the best-written, directed, and acted villains in Western fiction. He is a manipulative, lying, dishonest bastard who sells his soul in the most despicable ways imaginable. If Arthur Morgan is the biggest protagonist in the Rockstar canon, Micah Bell deserves equal praise as a villain.
Peter Blomquist is an absolute force of nature as Micah, bringing the dishonorable taunts to life so vividly that you want to reach up to the screen and strangle him yourself. red dead redemption 2 is a masterpiece that will undoubtedly age like fine wine, thanks in large part to the brilliant creations of the West's most hated outlaws, Blomquist, and its writers. –BB
13. Tim – Blade
Oh, Tim. Antiheroes are different, but Tim…Tim is different. Ostensibly, Braid It's a clever and straightforward take on the damsel-in-distress metaphor, where players control an adventurer fighting desperately to save his beloved. But the final act turns that metaphor on its head. This is a startling revelation that redefines everything that came before and speaks to the story's underlying underlying messages about denial, guilt, obsession (and the atomic bomb…yep). At the center of it all is Tim, a character we thought was just a platformer hero.