dublin, March 8, 2024 /PRNewswire/ — “US Video Game Market, Size, Forecast 2024-2030, Industry Trends, Growth, Share, Outlook, Inflation Impact, Opportunities Company Analysis” report has been added. ResearchAndMarkets.com Recruitment.
US The video game market size is as follows 196.61 billion USD by 2030 USD 96.67 billion in 2023, growing at a CAGR of 10.67% from 2024 to 2030
Video games are one of the fastest growing entertainment industries in the world. US. The US is not only the top gaming market in terms of revenue; It is considered the birthplace of today's gaming. The steady increase in the number of video gamers every year further enhances the market prospects.
The growing U.S. population, demographic expansion, accelerating accessibility, social interaction and connectivity, changing perceptions, and the cultural reputation of video games have resulted in a significant uptick in gaming enthusiasts. These factors have made video games mainstream entertainment and increased the number of players. This is expected to increase the market demand throughout the forecast year.
The US gaming industry is undergoing rapid growth and diversification. According to ESA observations, internally he has more than 227 million players US Elia played video games last year. Overall, 80% of gamers are over 18 years old. Additionally, 76% of American youth under the age of 18 are athletes. Additionally, 74% of American households have at least one online game player. Additionally, 71% of parents agree that video games have been a much-needed respite for their children throughout the pandemic. Additionally, 66% of parents agree that video games have made the transition to distance learning easier.
Video game market shared internally US adopted new strategies to meet growing customer demands and make customer engagement more consumer-friendly. One such strategy by the video game industry is to move from console games to cell (mobile) games, making video games readily available on a wide range of digital platforms.internal company US Video game companies are constantly enhancing their platforms to provide the best entertainment to their customers. Gaming apps are now offering free trials of video games to attract new buyers.
Over the past decade, the size of the video game market has increased to united states of america has experienced a significant change as video game players now play a large number of games on various gaming apps. The creation of Metaverse is set to revolutionize the gaming industry through the development of a shared virtual space where customers can interact through virtual avatars. Widespread adoption of the Metaverse is predicted, and video games are currently leading the way in exploring this exciting new frontier.
Cloud gaming is gaining recognition in the United States, allowing users to play sophisticated video games on portable gadgets such as smartphones without the need for hardware enhancements. The achievements of cloud gaming are carefully tied to the introduction of 5G speeds and unlimited plans, attracting gamers who choose to play mobile. Improving and financing 5G infrastructure is critical to its expansion.
Additionally, mobile video games have shown better performance than PC due to the free toplay option offered. US The video game market has changed significantly due to the significant use of video-enabled smartphones, the growth of a wider range of female gamers, and increased access to cloud-based services. While trends such as digital content and primarily subscription-based trends are gaining momentum, there is still a large market for physical video games and hardware upgrades.
Advances in technology such as virtual reality (VR) are creating interesting opportunities for the gaming industry. To continue to effectively serve their audiences, gaming companies must stay on top of the latest trends and leverage them to innovate their content, distribution techniques, and advertising approaches. This includes the latest technology capabilities and responding to a variety of customer needs and choices.
Company profile: Overview, recent status, sales
- Activision Blizzard Inc.
- electronic arts
- microsoft
- Nintendo Co., Ltd
- Take-Two Interactive Software
- Sony
- apple
- BANDAI NAMCO Holdings Co., Ltd.
By category
- cloud games
- download the game
- game live streaming
- game network
- In-game advertising
- mobile games
- online game
By age group
- 18-24
- 25-34
- 35-44
- 45-54
- 55-64
By gender
By income
- low income
- middle income
- high income
For more information on this report, please visit https://www.researchandmarkets.com/r/36nc09.
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