Another absolute classic, but thanks in large part to time, technology, and the simple fact of both console generations and the natural progression of the series itself, it's no longer a hit in the same way, but far Cry 3.
Released in 2012, Far Cry 3 was praised for its world design and the amount of freedom it offered players, but despite its malaria mechanics, unstable AI, and malaria mechanics.
Far Cry 3, aside from the decision not to make it the final boss of the game to avoid contracting malaria, has an engaging story, larger-than-life villains, consistently bombastic and free-form combat, and a rich We changed the situation by shifting the focus to stories that , and deep world-building.
Radio tower too. Climb the big tower, unlock more items in that area, and repeat. Honestly, Far Cry 3 wasn't that bad. Assassin's Creed had this mechanic established, and it was kind of cool to see it in a modern game.
And Far Cry 4 and Watch Dogs used them, and then basically every AC game after that. Not only that, but the Far Cry series continued to swap villains and locations, but otherwise kept much of the same format, so today's Far Cry games are structurally similar to 2012's Far Cry. 3 is not that different. Perhaps it's better to get fed up with the game's now well-worn tropes, or find a later iteration of what Far Cry did well in its series, or was inspired by. .