Video games are all about pacing. If developers don't break up the chaos with necessary moments of rest, players can end up feeling exhausted in the worst possible way.
It's no surprise, then, that even the most action-packed and intense video games insert moments of safety and quiet amidst the carnage, where players feel completely safe. .
But of course, moments like these give developers a golden opportunity to totally screw you over, lulling you into a false sense of security and turning what should be a safe space into a carnival of horror.
And that's exactly what each of these video games did, promising players that they could relax and unload for a while, only to surprise them with the exact opposite result .
In each case, he would round up players with their pants down and intimidate them with physical threats just when they seemed to be taking a breather.
I may have been angry in the moment, but what if it didn't help keep everyone on their toes for the rest of the game?
The original Resident Evil established the series' iconic loading screen door animation. Each animation provided a fleeting moment of respite as the player moved from room to room, and there was no chance of hungry zombies attacking during those precious few seconds.
except that Of course, the OG version of the Resident Evil 2 door.
In the building behind the police station, when you open the gray metal door, you'll see a screen that looks like another garden variety's loading screen…and suddenly out of nowhere in the middle of the animation, two zombies Show up, soil your pants and be done. Scary music will play and you'll be immediately thrust into battle.
For anyone who put down their controller for a few seconds to take a sip of their drink, scratch their head, or basically do something else, it was one of the game's biggest “Oh shit!” The moment, and the one that left bruises on those caught up in it.
In the first two Resident Evil games, you spent hours believing the door animations were 100% safe, but in the sequel it's clear that even a fleeting sliver of peace isn't entirely sacrosanct. became.