Sequels are common in the entertainment industry and are often driven by the success of their predecessor, and the video game industry is no exception – these sequels range from unnecessary to completely damaging to the legacy of the original game.
Some games amaze with their quality, while others fail to recreate the appeal of the original game. Some sequels leave players wondering, “Was that really necessary?” Here are five video games that no one wanted a sequel to.
1. Star Wars: The Force Awakens II
Star Wars: The Force Awakens II is a classic example of an unnecessary sequel: the first game offered a self-contained story with two different endings, giving a sense of closure, but the sequel brought back the main character as a clone, ruining the original's story.
The game had improved combat, but was short and failed to replicate the depth of its predecessor, leaving players feeling it was more of a rushed addition than a meaningful sequel.
2. God of War (2018)
Released in 2018 God of War It was a critical and commercial success, and reinvigorated the franchise. However, the game was unnecessary as the original trilogy is considered one of the greatest games of all time. The conclusion of the trilogy was fitting for the character, bringing Kratos' journey to a satisfying close.
The God of War series has released a huge number of games over the past two decades, and while the decision to continue Kratos' story ultimately paid off, making him a more complex and interesting character, some fans argue that it would have been better if the original trilogy had been left alone.
3. Dark Souls II
Dark Souls II The game deviates from the typical formula of the Souls series and is the only game in the series not written or directed by Hidetaka Miyazaki, a change that has been met with mixed reactions from fans, with some feeling it falls short of the original.
Dark Souls II It lacked any narrative connection to the first game and felt awkward in comparison. Dark Souls IIIMany felt it was a cheap imitation that didn't measure up to the brilliance of the original.
Four. Emergency 2
An emergency is Grand Theft Auto III It features chaotic gameplay. Emergency 2 The sequel was something few expected or expected. The original game was known for its chaotic and violent gameplay, and was a hit for its novelty and controversy. However, the sequel lacked the same excitement and innovation, feeling like a rehash of the original mechanics without adding anything substantial, which led many to question why it was ever made in the first place.
Five. Prototype 2
meanwhile Prototype 2 While it improved on many aspects of the original game, it ultimately felt redundant. prototype It featured a compelling storyline and a tormented protagonist. The sequel introduced a new character, James Heller, but his storyline didn't resonate as deeply. Despite gameplay enhancements, Prototype 2 It lacked the narrative strength of its predecessor and it felt like a sequel was unnecessary.
While some unnecessary sequels surprise fans by being just as good or even better than the first installment, many end up ruining the game that came before them and leaving fans wishing they'd never been made.
Whether it was a lack of innovation, poor execution, or simply not living up to the standards set by its predecessor, these five video games are examples of the sequels no one wanted.