People who have been playing games since childhood often do not fully understand the difficulty of games. You actually have to learn how to play the game. Adults who didn't grow up playing the game have spent time trying to get used to using a dual analog stick controller, so watching them figure out how he moves in 3D space is interesting. Thankfully, there are types of games that I call gateway games that often help people understand the game as a whole.
These come in various forms. This may be difficult for those who struggle with 3D games, but uncharted It's a good introduction because it's familiar, many people have seen Indiana Jones, and the “movie-like” atmosphere is easy for beginners to get used to. Then there are console games such as: Wii, with simple and intuitive motion controls that anyone can play, or often the 2D platformer equivalent of left, right, up, down, jump (reductive, I know). You don't need to leave a comment). .And there are also games like Katamari Damacy.
Today is the 20th anniversary of Katamari Damacy. This game was incredibly fresh when it came out, and even after all these years, it still stands out from the crowd. I think it's also a game that can't be explained to people who don't play games very often. In this game you play as a little prince and he has to roll up all kinds of things and turn them into stars and planets in one of the spiky balls that he puts into the tumble dryer using lumps . , the king of all universes let loose a little violently and destroyed most of our galaxy. I don't think it's the most approachable game, but this one comes from one of his biggest Kingdom Hearts fans.
For some reason, let's just say this isn't something that would actually confuse or deter anyone interested in video games. This is a bit of a weird concept, but there are a lot of weirdos out there, so it's totally possible. But a bigger problem arises. The controls are really weird. Don't get me wrong, I mean this in the most complimentary way possible, but there's no denying that they're incredibly weird.
Like most other 3D games, you'd think you'd use the left analog stick to move and the right analog stick to lock, right? No! To move in Katamari, you must move both analog sticks at all times, and different inputs allow you to move in different ways. For example, pushing both sticks forward moves you forward, pushing just the left stick turns you right, pushing both sticks right moves you right, and vice versa.
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It's a strange control scheme and can often be a difficult and possibly frustrating experience at first. But isn't moving around a pointy ball to collect pencils, dogs, and buildings a bit of a difficult experience? To be honest, that awkwardness makes for a very smart but subtle story design. It feels like. Nathan His running around as Drake and shooting bad guys feels like something you'd see in any visual medium, but there's no other way to accurately convey the Katamari Damacy experience than in video game format.
I think this is essentially the most “video game” video game due to that fact, not to mention how arcadey it is compared to other titles of the time. All of this is greatly elevated by the excellent Shibuya-kei soundtrack, a musical genre that is often compared to elevator music. There's something strangely unrealistic about this score, made even stranger by the fact that some of the tracks have lyrics (think about it, Sonic isn't the only song with actual lyrics. (How many games are there to play?)
Sure, it's not going to be everyone's cup of tea, and it's a tough sell, but that's what makes it a special little game even 20 years later. There have been games before that have pretty much recreated that atmosphere, and Donut County is obviously heavily influenced by that, but it also has a more defined story, which makes it feel more approachable. The only game that harkens back to the video game era is last year's excellent Hi-Fi Rush, but it's still helped by the soundtrack, which features the likes of Nine Inch Nails.
I don't think we'll ever see anything like Katamari Damacy again, and I don't even think there's anything that hasn't accomplished the same thing – after all, you can't play every game in existence – But even now, Katamari Damacy still remains the top “video game” video game for me. Now I have to think about how to explain it to people who aren't gamers…